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Guide to Brute Wars Animals

All Animals Listed Alphabetically (Level 0)

AnimalClanAttackHPPWACCT
Battering RamFireFront201210
Blue DragonWaterBack30611
CamelFireFront28420
Cat-Any24220
CobraShadowBack26414
Croc-Front32611
CyclopsShadow3-Way28420
DragonFireBack30611
Eagle-Back20320
Elephant-3-Way28610
FairyMagicBack20140
Fire BeetleFireFront18613
FoxbatFireBack22230
Frog-Back22330
GhostMagicAny24510
Gold DragonBruteBack34611
GolemShadowFront32420
Gorilla-Front28420
GrizzlyBrute3-Way28510
Lion-3-Way24711
OctopusWaterAny24230
PenguinWaterFront22320
PhoenixFire3-Way25412
Polar Bear-Front30711
PuppetMagic3-Way30320
Python-Front28124
RaptorShadowFront28612
ShadowShadowAny24320
SharkWaterFront26712
SkeletonShadowFront22330
Storm MareFireFront34511
TrikeBruteFront32811
T-RexBruteFront26420
UnicornMagicFront20321
VultureShadowBack22420
WerewolfShadowFront26521
WhaleWater3-Way30320

All Animals Listed by Attack Position (Level 0)

Within each position, I've listed the creatures by decreasing order of Offense = POWER x ACTIONS, which measures the creature's damage-per-turn capability. (Note that all 3-Way creatures inflict double or triple this damage initially by attacking multiple foes.) For a given Offense, multiple-action creatures have greater vulnerability to counterstrike, but can move in and out of combat more effectively and can reach higher damage through PW increases (Level 35 and the Brute +2 PW treasure). Creatures without clans are less useful, so I've listed them last for any given Offense.

Front Rank

AnimalClanAttackHPPWACCT
CyclopsShadow3-Way28420
Lion-3-Way24711
PuppetMagic3-Way30320
WhaleWater3-Way30320
Elephant-3-Way28610
GrizzlyBrute3-Way28510
PhoenixFire3-Way25412

AnimalClanAttackHPPWACCT
Battering RamFireFront201210
WerewolfShadowFront26521
SkeletonShadowFront22330
GolemShadowFront32420
CamelFireFront28420
T-RexBruteFront26420
TrikeBruteFront32811
Gorilla-Front28420
SharkWaterFront26712
Polar Bear-Front30711
PenguinWaterFront22320
UnicornMagicFront20321
RaptorShadowFront28612
Fire BeetleFireFront18613
Croc-Front32611
Storm MareFireFront34511
Python-Front28124

Back Rank

AnimalClanAttackHPPWACCT
Frog-Back22330
VultureShadowBack22420
Gold DragonBruteBack34611
Blue DragonWaterBack30611
DragonFireBack30611
FoxbatFireBack22230
Eagle-Back20320
CobraShadowBack26414
FairyMagicBack20140

AnimalClanAttackHPPWACCT
ShadowShadowAny24320
OctopusWaterAny24230
GhostMagicAny24510
Cat-Any24220

How to Recruit New Animals

In order to recruit new animals, you must purchase Randomizers in a Shell Shop. You are only able to recruit animals native to your current map sector. For example, you can recruit Trikes in the map sector immediately west of the Starting sector. In order to recruit Shadow animals, you must travel several sectors to the northeast or northwest. You can’t carry randomizers across map sectors. You need to survive until the randomizer shop to obtain animals from a new sector.

Strongest Animals Starting Out

Since you only have limited randomizers to start, the most important criterion is to have a correct balance of 3 & 3 front and back rank animals.

Back rank animals are more scarce, especially since the Fairy and Cat are really anemic (and Eagle is badly outclassed). I put most of my attention into getting a good back rank setup. In my opinion, Gold Dragon, Blue Dragon, Dragon, Ghost, and Frog are all incredibly strong and can be taken all the way to the endgame (although Frog's lack of clan limits your spell power until you get spell power treasures). Octopus is also serviceable and I like it much better than the similar Foxbat. Eagle, Cat, and Fairy are weakest.

For the front ranks, I like all of the 3-way animals except Phoenix. The 3-way animals require more combat micromanagement to keep them from dying (especially fighting Castles), because they absorb so much counterstrike. If you are lazy and don't want to shuffle creatures around, the single-attack Trike is a runaway winner with 32 hp, 8x1, and Brute clan affiliation. Battering Ram does the most damage and is a great finisher at level 50 (13x2). Since you don't have enough randomizers in the beginning to build a perfect team, I look for a good mix of most front row animal with 26-32 hit points and an 8x1, 4x2, 7x1 or 6x1 attack. My personal play style is to morph my front rank into 3 Puppets or 3 Whales (or 2 and 1 Battering Ram), but it is convenient to mix in some single-way melee tanks when starting out.

Some of the best 3-way animals: Puppet, Whale, Grizzly, Lion, or Elephant.

Some of the best 1-way animals: Battering Ram, Trike, T-Rex, Shark, Camel, Gorilla, or Polar Bear.

Counterstrike-based animals (Python, Fire Beetle, Phoenix) don't cause enough damage and don't have enough hit points for my taste, although shuffling a single Python onto point position is a great strategy (Python presumably replaced eventually by Cobra). In my experience, the Unicorn and Penguin are dominated by the Puppet and the Whale. The Croc and the Storm Mare work fine but are lackluster offensively.

Strongest Animals in the Endgame

At maximum level, I like Cyclops, Grizzly, Puppet, or Whale for front rank fighters. Battering Ram, Trike, or T-Rex also work fine on the front wings, but the long list of weaker front-rank single-way animals can't compete. For back ranks, Ghost is the strongest as long as you play without reloading the game (to avoid the Magic Action +1 treasure glitch). Gold Dragon, Blue Dragon, and Dragon are always great for back ranks. Vulture, Shadow, and Ghost are plenty strong as well.

In almost any combination, the above-named animals will wipe out the entire enemy front three during your initial strike. You'll steamroll over every combat but the final five Castles (on the Cloud Level).



All Animals Listed by Position (with columns for Level 0, Castle=Level 25, and Treasures+MAX)

First set of columns shows each animal at Level 0.

Second set shows each animal at Level 25 (or equivalently, Level 0 ensconced in a Castle … +5 hp & +1 CT).

Third set shows your animals at Level 50, MAX'ed with all treasures (not including local terrain bonuses you might receive).

Front Rank

L-0 L-25 MAX
AnimalClanAttackHPPWACCT HPPWACCT HPPWACCT
Grizzly Brute 3-Way 28 5 1 0 33 5 1 1 43 8 2 1
Puppet Magic 3-Way 30 3 2 0 35 3 2 1 45 4 4 1
Lion - 3-Way 24 7 1 1 29 7 1 2 39 8 2 2
CyclopsShadow 3-Way 28 4 2 0 33 4 2 1 43 5 3 1
Elephant - 3-Way 28 6 1 0 33 6 1 1 43 7 2 1
Whale Water 3-Way 30 3 2 0 35 3 2 1 50 4 3 1
Phoenix Fire 3-Way 25 4 1 2 30 4 1 3 40 5 2 5

L-0 L-25 MAX
AnimalClanAttackHPPWACCT HPPWACCT HPPWACCT
Battering RamFire Front 20 12 1 0 25 12 1 1 35 13 2 3
Trike Brute Front 32 8 1 1 37 8 1 2 47 11 2 2
T-Rex Brute Front 26 4 2 0 31 4 2 1 41 7 3 1
WerewolfShadow Front 26 5 2 1 31 5 2 2 41 6 3 2
Shark Water Front 26 7 1 2 31 7 1 3 46 8 2 3
SkeletonShadow Front 22 3 3 0 27 3 3 1 37 4 4 1
Unicorn Magic Front 20 3 2 1 25 3 2 2 35 4 4 2
Polar Bear - Front 30 7 1 1 35 7 1 2 45 8 2 2
Golem Shadow Front 32 4 2 0 37 4 2 1 47 5 3 1
Camel Fire Front 28 4 2 0 33 4 2 1 43 5 3 3
Gorilla - Front 28 4 2 0 33 4 2 1 43 5 3 1
Raptor Shadow Front 28 6 1 2 33 6 1 3 43 7 2 3
Fire Beetle Fire Front 18 6 1 3 23 6 1 4 33 7 2 6
Croc - Front 32 6 1 1 37 6 1 2 47 7 2 2
Storm Mare Fire Front 34 5 1 1 39 5 1 2 49 6 2 4
Penguin Water Front 22 3 2 0 27 3 2 1 42 4 3 1
Python - Front 28 1 2 4 33 1 2 5 43 2 3 5

Back Rank

L-0 L-25 MAX
AnimalClanAttackHPPWACCT HPPWACCT HPPWACCT
Gold Dragon Brute Back 34 6 1 1 39 6 1 2 49 9 2 2
Frog - Back 22 3 3 0 27 3 3 1 37 4 4 1
VultureShadow Back 22 4 2 0 27 4 2 1 37 5 3 1
Blue Dragon Water Back 30 6 1 1 35 6 1 2 50 7 2 2
Dragon Fire Back 30 6 1 1 35 6 1 2 45 7 2 4
Foxbat Fire Back 22 2 3 0 27 2 3 1 37 3 4 3
Fairy Magic Back 20 1 4 0 25 1 4 1 35 2 6 1
Eagle - Back 20 3 2 0 25 3 2 1 35 4 3 1
Cobra Shadow Back 26 4 1 4 31 4 1 5 41 5 2 5

L-0 L-25 MAX
AnimalClanAttackHPPWACCT HPPWACCT HPPWACCT
Ghost Magic Any 24 5 1 0 29 5 1 1 39 6 3 1
ShadowShadow Any 24 3 2 0 29 3 2 1 39 4 3 1
Octopus Water Any 24 2 3 0 29 2 3 1 44 3 4 1
Cat - Any 24 2 2 0 29 2 2 1 39 3 3 1


Brute Wars Animal Guide
Brute Wars Spell Guide
Brute Wars Item Guide
Brute Wars Sector Maps


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